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VARLabs for CS4240
VARLabs for CS4240

VR in Unity: Managing Controller Input and Hand Presence (Part 1:  Controller Set Up) | by Chase Mitchell | Medium
VR in Unity: Managing Controller Input and Hand Presence (Part 1: Controller Set Up) | by Chase Mitchell | Medium

Unity VR: Oculus Touch Input Sample - YouTube
Unity VR: Oculus Touch Input Sample - YouTube

Motion controllers in Unity - Mixed Reality | Microsoft Learn
Motion controllers in Unity - Mixed Reality | Microsoft Learn

Porting basic Unity SteamVR game's functionality to Oculus Quest
Porting basic Unity SteamVR game's functionality to Oculus Quest

VR in Unity: Managing Controller Input and Hand Presence (Part 1:  Controller Set Up) | by Chase Mitchell | Medium
VR in Unity: Managing Controller Input and Hand Presence (Part 1: Controller Set Up) | by Chase Mitchell | Medium

Button Usage — Wave VR 5.2.0 documentation
Button Usage — Wave VR 5.2.0 documentation

VR Canvas Keyboard | TALES FROM THE RIFT
VR Canvas Keyboard | TALES FROM THE RIFT

Getting Started With Unity and Virtual Reality | Jeff Rafter
Getting Started With Unity and Virtual Reality | Jeff Rafter

What XR controllers exist & why we need Input Manager | GameArter.com
What XR controllers exist & why we need Input Manager | GameArter.com

XR device (Oculus) starts unpaired in Unity's new input system - Stack  Overflow
XR device (Oculus) starts unpaired in Unity's new input system - Stack Overflow

Unity VR Tutorial p2 - Oculus OVR Inputs - YouTube
Unity VR Tutorial p2 - Oculus OVR Inputs - YouTube

Unity - Manual: Input for OpenVR controllers
Unity - Manual: Input for OpenVR controllers

GitHub - Tengio/ghosthands: Ghosthands is an input module for Unity and Oculus  Touch. It allows you to use the Unity Event System to send events to  GameObjects using your controllers.
GitHub - Tengio/ghosthands: Ghosthands is an input module for Unity and Oculus Touch. It allows you to use the Unity Event System to send events to GameObjects using your controllers.

Controller Mapping not working when building for Quest 2 using MRTK with  PC/Standalone as target platform · Issue #10785 ·  microsoft/MixedRealityToolkit-Unity · GitHub
Controller Mapping not working when building for Quest 2 using MRTK with PC/Standalone as target platform · Issue #10785 · microsoft/MixedRealityToolkit-Unity · GitHub

Unity - Grabbing & throwing objects with Oculus Touch - YouTube
Unity - Grabbing & throwing objects with Oculus Touch - YouTube

Setting up your Oculus within Unity to develop VR applications - Grendel  Games
Setting up your Oculus within Unity to develop VR applications - Grendel Games

Feedback - Oculus Quest no input detected - Unity Forum
Feedback - Oculus Quest no input detected - Unity Forum

Review: Oculus Touch – Destructoid
Review: Oculus Touch – Destructoid

How to make a Touch Screen in VR with Oculus Rift and Unity! FULL TUTORIAL!  - YouTube
How to make a Touch Screen in VR with Oculus Rift and Unity! FULL TUTORIAL! - YouTube

Input System: Correct bindings for Oculus controller 'thumbstick' input? -  Unity Forum
Input System: Correct bindings for Oculus controller 'thumbstick' input? - Unity Forum

Getting started with Oculus Touch and Avatar SDK in Unity [Updated] - The  Ghost Howls
Getting started with Oculus Touch and Avatar SDK in Unity [Updated] - The Ghost Howls

Unity - Manual: Input for OpenVR controllers
Unity - Manual: Input for OpenVR controllers

Unity - Manual: Input for Oculus
Unity - Manual: Input for Oculus